Price of Sainity
This Game was my second group project at Future games ca 4 weeks. We made a isometric top down game. The player is trying to get rid of a cursed dagger blade but it also grants the player magic to defend themself against enemies. The enemies are inspred by creatures inspired by cthulu and stephen king books.

My role
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Audio
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Level Design
My Level Design was mainly doing paper prototypes.
Challanges
The Main issue I that I had to deal with was FMOD. It's a great tool when ytou know how to use it and set it up properly. However when combined with version controll it caused many problems for me. One of the main was it was not updating the audio tracks properly in the game engine. So it was hard for me to test them in the mid way though of the project because at first I was testing it locally on my end. The problem was fixed by reconecting the fmod project again with the integration with unity. It had somehow been disconected and i tottaly missed it because of the naming was slightly off.

Game Play Fottage
Itch.io page: