
Audio Portofilo
This Portfolio show my skills in Audio Design
The Second demo is a heartbeat sound effect, that was record and edited. This sound effect took a long time to figure out the right balance with the Equalizer and Bass .
The the raw file is bellow :
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The fine attunement for the sound was based on what equalizer let's pass though. As the sound effect with the creepy laugh I learned to adjust the equalizer to suit the needs of the sound effect even further. This sound effect needed to have an High-pass filter to remove low frequencies and further bring out the higher frequencies.
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The the Finished file is bellow :
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Horror Game Sound Demos
The first demo is a creepy laugh, that was record and edited. This particular laugh was did not need many adjustments too the quality.
The the raw file is bellow :
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First thing i used was distortion to distort the sound. This made the sound more compact and it elevated the key parts of the sound.
The is the distorted file bellow:
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The last part was stretching it out and making sound distortion sound more extreme compare to the previous file .
The is the finalized file is bellow:
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Horror Game Sound Demo 2
The second Demo is the footsteps system which was done by the help of Gustav Eriksson. This system play's a list of sound effects at random when on a certian type of floor type. It also changes when the floor is diffrent which the player is currently walking on. These floor types are : Wood, Carpet and Stone. Bellow is an sample of one of the footsteps without any editing:
This is a sample with effects:
By mixing it we make it less loud and also add equalizer that has an lowpass filter , which is going to mute all of the first freqenzies and lower the volume.
This is how it's portayed in the game: